Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs
@@ -79,10 +79,10 @@ ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>(); ps.transform.position = EndlessLevelManager.instance.WaveManager.GetWaveEndPos(i); ps.Play(); AudioSourceManager.Ins.Play(AudioEnum.FireSkill); Destroy(obj, 5f); } AudioSourceManager.Ins.Play(AudioEnum.FireSkill); } /// <summary>