weixudong
2020-12-09 17c6e8b6f2aee4ed9a15c886f54a73f0cb61b125
Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs
@@ -79,10 +79,10 @@
                ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>();
            ps.transform.position = EndlessLevelManager.instance.WaveManager.GetWaveEndPos(i);
            ps.Play();
            AudioSourceManager.Ins.Play(AudioEnum.FireSkill);
            Destroy(obj, 5f);
        }
        AudioSourceManager.Ins.Play(AudioEnum.FireSkill);
    }
    /// <summary>