weixudong
2020-12-09 17c6e8b6f2aee4ed9a15c886f54a73f0cb61b125
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -55,7 +55,7 @@
        {
            float basicDamage = ElfInfoData.GetBasicDamage(TowerPtr.ElfId, TowerPtr.currentLevel);
            if (TowerPtr.ElfId == 101)
            if (TowerPtr.ElfId == 301)
                basicDamage *= (enemy as WoodPileAgent).FireHurtRate;
            int tid = enemy.liveID;