Assets/Scripts/TowerDefense/Towers/Projectiles/ContactDestroyer.cs
@@ -90,6 +90,8 @@ ParticleSystem ps = gameObject.GetComponent<ParticleSystem>(); if (ps == null) ps = gameObject.transform.GetChild(0).GetComponent<ParticleSystem>(); if (ps == null) ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>(); ps?.Stop(); Poolable.TryPool(gameObject); }