Assets/Scripts/TowerDefense/UI/FreezeBreath.cs
@@ -115,7 +115,14 @@ bool needFrost = BallisticAttack.HandleWaterFrost(201, agent, ref damage); agent.addSpeedSlowRate(0.15f); agent.PlayOnHitImmediately(); if (!agent.HasSlowDownText) { EndlessGameUI.instance.FloatSlowDownWord(agent.position); agent.HasSlowDownText = true; } agent.TakeDamage(damage, agent.position, alignmentProvider); if (agent.isDead) @@ -177,6 +184,8 @@ ps.transform.position = EndlessLevelManager.instance.WaveManager.GetWaveEndPos(waveLineId); ps.Play(); AudioSourceManager.Ins.Play(AudioEnum.WaterTowerSkill); } } }