Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -65,6 +65,8 @@ //public ParticleSystem myPS;//可以升级的特效 public ParticleSystem myOpenPS;//购买后的特效 public ParticleSystem myPutPS;//交换塔位置后的特效 /// <summary> /// Update the state of this placement tile @@ -255,6 +257,7 @@ tileRenderer.sharedMaterial = waitBuyMat; break; case PlacementGridType.EGridOpen: //Debug.Log("开了塔" + EndlessLevelManager.instanceExists); if (EndlessLevelManager.instanceExists) { tileRenderer.enabled = false; @@ -271,5 +274,16 @@ break; } } public void BuyPs() { myOpenPS?.Play(); } public void PutPs() { myPutPS?.Play(); } } }