weixudong
2020-12-09 17c6e8b6f2aee4ed9a15c886f54a73f0cb61b125
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -65,6 +65,8 @@
        //public ParticleSystem myPS;//可以升级的特效
        public ParticleSystem myOpenPS;//购买后的特效
        public ParticleSystem myPutPS;//交换塔位置后的特效
        /// <summary>
        /// Update the state of this placement tile
@@ -255,6 +257,7 @@
                        tileRenderer.sharedMaterial = waitBuyMat;
                    break;
                case PlacementGridType.EGridOpen:
                    //Debug.Log("开了塔" + EndlessLevelManager.instanceExists);
                    if (EndlessLevelManager.instanceExists)
                    {
                        tileRenderer.enabled = false;
@@ -271,5 +274,16 @@
                    break;
            }
        }
        public void BuyPs()
        {
            myOpenPS?.Play();
        }
        public void PutPs()
        {
            myPutPS?.Play();
        }
    }
}