Assets/Scripts/TowerDefense/Towers/Placement/IPlacementArea.cs
@@ -1,5 +1,6 @@ using Core.Utilities; using UnityEngine; using KTGMGemClient; namespace TowerDefense.Towers.Placement { @@ -41,6 +42,14 @@ EnergyUICtl GetEnergyUICtl(int x, int y); /// <summary> /// 获取对应位置的水精灵充能条 /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> FreezeBreath GetFreezeBreath(int x, int y); /// <summary> /// 是否空置的攻击位 /// </summary> /// <param name="x"></param>