chenxin
2020-11-16 181cd73136a98d45cf8751f8fee0bdb45a78db77
Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -42,18 +42,13 @@
            switch ((enemy as Agent).AgentType)
            {
                case SpawnAgentType.Normal:
                    //Debug.Log($"受到普通塔伤害 attributeId:{attributeId}");
                    HandleNormal(enemy);
                    (enemy as Agent).PlayGetHitParticle(attributeId);
                    break;
                case SpawnAgentType.BubbleBomb:
                    Debug.Log($"泡泡炸弹 attributeId:{attributeId}");
                    HandleBubbleBomb(enemy);
                    break;
                case SpawnAgentType.WoodPile:
                    Debug.Log($"受到木桩墙壁伤害 attributeId:{attributeId}");
                    HandleWoodPile(enemy, attributeId);
                    break;
            }
@@ -192,8 +187,8 @@
                    enemy.SetTargetableMatColor(Color.blue);
                    break;
                case 3:  // 中毒
                    enemy.poisonAgent(damage, attid);
                    enemy.SetTargetableMatColor(Color.green);
                    // enemy.poisonAgent(damage, attid);
                    // enemy.SetTargetableMatColor(Color.green);
                    break;
                case 5:  // 破甲
                    enemy.bShieldBreak = true;