| | |
| | | public SpawnAgentType AgentType { get; set; } = SpawnAgentType.Normal; |
| | | |
| | | /// <summary> |
| | | /// 无尽模式小怪对应 endless_enemy表中数据 |
| | | /// </summary> |
| | | public endless_enemy EnemyData { get; set; } |
| | | |
| | | /// <summary> |
| | | /// Accessor to <see cref="m_NavMeshAgent"/> |
| | | /// </summary> |
| | | public NavMeshAgent navMeshNavMeshAgent |
| | |
| | | { |
| | | // 统一管理器内删除当前的Agent: |
| | | AgentInsManager.instance.removeAgent(this); |
| | | |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessAgentDead, this); |
| | | base.Remove(); |
| | | |
| | | if (m_LevelManager) m_LevelManager.DecrementNumberOfEnemies(); |