liuzhiwei
2020-11-12 18f96c9313bf24d2296e615f44fc0ca005f2e872
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -149,19 +149,23 @@
        float currentTimeScale = 1.0f;
        protected virtual void OnStartDrag(PointerActionInfo pointer)
        {
            EndlessUIStart.instance.SetDarkGround(true);
            // select towers
            m_GameUI.TrySelectTower(pointer);
            // River: 为了开始拖动后可以直接显示GhostTower
            m_GameUI.TryMoveGhost(pointer, false);
            if (m_GameUI.HasTower)
            {
                EndlessUIStart.instance.SetDarkGround(true);
                Debug.Log("什么时候拖拽的");
            this.isInDragState = true;
            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
            m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
            currentTimeScale = Time.timeScale;
            Time.timeScale = 0.5f;
            }
        }
        protected override void OnDrag(PointerActionInfo pointer)