| | |
| | | // 处理PVE无尽模式,buff增加的伤害 |
| | | finalDamage += ProcessEndlessBuffAttack(finalDamage); |
| | | |
| | | int deathCount = 0; |
| | | |
| | | // 提前处理非当前Enemy的爆炸攻击: |
| | | if (chainAttackRate > 0) |
| | | AgentInsManager.instance.StartExplodeAttack((Agent)enemy, finalDamage); |
| | | deathCount = AgentInsManager.instance.StartExplodeAttack((Agent)enemy, finalDamage); |
| | | |
| | | int tid = enemy.liveID; |
| | | Vector3 backPos = enemy.position; |
| | | |
| | | // 这里也可以把碰撞点传进来 |
| | | enemy.TakeDamage(finalDamage, enemy.position, damager.alignmentProvider); |
| | | enemy.TakeDamage(finalDamage, enemy.position, damager.alignmentProvider, 0); |
| | | |
| | | if (chainAttackRate > 0) |
| | | { |
| | | if (enemy.isDead) |
| | | ++deathCount; |
| | | if (deathCount > 1) |
| | | EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessOneTimeKillCount, deathCount); |
| | | } |
| | | |
| | | // 处理塔位的技能攻击: |
| | | ProcessTowerAttributeAttack(enemy, finalDamage, attributeId); |