Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -302,9 +302,12 @@ bool fireState = false; protected void updateTowerSkillData() { HandleBullet(); HandleEnergy(); HandleFreezeBreath(); if (towerLevel != null && towerLevel.ParentTower != null && towerLevel.ParentTower.ElfId == 301) HandleBullet(); if (towerLevel != null && towerLevel.ParentTower != null && towerLevel.ParentTower.ElfId == 101) HandleEnergy(); if (towerLevel != null && towerLevel.ParentTower != null && towerLevel.ParentTower.ElfId == 201) HandleFreezeBreath(); } // 处理木精灵装填子弹