| | |
| | | bool isLogining; |
| | | private JsonData loginData; |
| | | |
| | | private Button repairBtn;//修复 |
| | | private Button noticeBtn;//公告 |
| | | //private Button repairBtn;//修复 |
| | | //private Button noticeBtn;//公告 |
| | | private Button startBtn;//开始游戏 |
| | | private Slider progressSlider;//进度条 |
| | | |
| | |
| | | |
| | | isLogining = false; |
| | | |
| | | repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); |
| | | //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); |
| | | startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); |
| | | |
| | | versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); |
| | |
| | | startBtn.onClick.AddListener(OnClickLoginBtn); |
| | | startBtn.gameObject.SetActive(true); |
| | | |
| | | repairBtn.onClick.AddListener(() => |
| | | { |
| | | OnClickResetBtn(); |
| | | }); |
| | | // repairBtn.onClick.AddListener(() => |
| | | // { |
| | | // OnClickResetBtn(); |
| | | // }); |
| | | |
| | | //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); |
| | | |
| | |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | } |
| | | |
| | | SetStart(); |
| | | //SetStart(); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | GameConfig.isFirstStart = false; |
| | | //GameConfig.isFirstStart = false; |
| | | StartCoroutine(loginMy()); |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | void SDKloginNext() |
| | | { |
| | | Debug.Log("SDK登录,修改Imei"); |
| | | GameConfig.Imei = SDKManager.ins.sdk.uid; |
| | | Debug.Log("SDK登录,修改Imei:" + GameConfig.Imei); |
| | | transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei; |
| | | |
| | | loginNext(); |
| | |
| | | } |
| | | |
| | | } |
| | | else |
| | | { |
| | | |
| | | } |
| | | } |
| | | |
| | | IEnumerator loginMy() |
| | |
| | | yield return new WaitForSeconds(waitTime); |
| | | int displayProgress = 0; |
| | | int toProgress = 0; |
| | | AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); |
| | | AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene"); |
| | | // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); |
| | | op.allowSceneActivation = false; |
| | | while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 |