| | |
| | | bool isLogining; |
| | | private JsonData loginData; |
| | | |
| | | private Button repairBtn;//修复 |
| | | private Button noticeBtn;//公告 |
| | | //private Button repairBtn;//修复 |
| | | //private Button noticeBtn;//公告 |
| | | private Button startBtn;//开始游戏 |
| | | private Slider progressSlider;//进度条 |
| | | |
| | | private Text versionTxt;//版本号 |
| | | private Text resVersion;//资源版本号 |
| | | float waitTime;//切换场景等待时间 |
| | | |
| | | [SerializeField] |
| | | private Sprite nextSprite; |
| | | |
| | | [SerializeField] |
| | | private Image bg; |
| | | |
| | | [SerializeField] |
| | | private List<GameObject> other; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.BGM1); |
| | | |
| | | EventCenter.Ins.RemoveAllListener(); |
| | | TDAA_SDKManager.Ins.AddListener(); |
| | | |
| | | isLogining = false; |
| | | |
| | | repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); |
| | | noticeBtn = transform.Find("Panel/NoticeBtn").GetComponent<Button>(); |
| | | //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); |
| | | startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); |
| | | |
| | | versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); |
| | | resVersion = transform.Find("Panel/ResVersion").GetComponent<Text>(); |
| | | |
| | | progressSlider = transform.Find("Panel/Progress").GetComponent<Slider>(); |
| | | progressSlider.value = 0; |
| | |
| | | startBtn.onClick.AddListener(OnClickLoginBtn); |
| | | startBtn.gameObject.SetActive(true); |
| | | |
| | | repairBtn.onClick.AddListener(() => |
| | | { |
| | | OnClickResetBtn(); |
| | | }); |
| | | // repairBtn.onClick.AddListener(() => |
| | | // { |
| | | // OnClickResetBtn(); |
| | | // }); |
| | | |
| | | //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); |
| | | |
| | | |
| | | if (Application.platform == RuntimePlatform.Android) |
| | | if (!GameConfig.useSDK) |
| | | { |
| | | //GetetDeviceIMEI();//获取安卓手机IMEI |
| | | imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID |
| | | } |
| | | else if (Application.platform == RuntimePlatform.WindowsEditor) |
| | | { |
| | | imei0 = "MyTestGemBattle123"; |
| | | } |
| | | if (Application.platform == RuntimePlatform.Android) |
| | | { |
| | | //GetetDeviceIMEI();//获取安卓手机IMEI |
| | | imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID |
| | | } |
| | | else if (Application.platform == RuntimePlatform.WindowsEditor) |
| | | { |
| | | imei0 = "MyTestGemBattle123"; |
| | | } |
| | | |
| | | GameConfig.PlayerName = imei0; |
| | | GameConfig.Imei = imei0; |
| | | } |
| | | |
| | | versionTxt.text = "版本号:" + Application.version; |
| | | //resVersion.text 暂时没有使用 |
| | | transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; |
| | | |
| | | |
| | | if (!GameConfig.isFirstStart)//后续直接加载 |
| | | { |
| | | waitTime = 2f; |
| | | |
| | | loginNext(); |
| | | } |
| | | else |
| | | if (GameConfig.isFirstStart) |
| | | { |
| | | waitTime = 0f; |
| | | //第一次启动,初始化并且埋点 |
| | | //TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | //TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | Debug.Log("初始化TDAA_SDKManager"); |
| | | TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | } |
| | | |
| | | //SetStart(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置开始状态 |
| | | /// </summary> |
| | | private void SetStart() |
| | | { |
| | | startBtn.gameObject.SetActive(true); |
| | | int resId = Mathf.FloorToInt(Mathf.Clamp01(GameConfig.GameCompletedCount)); |
| | | Image img = startBtn.transform.GetChild(0).GetComponent<Image>(); |
| | | img.sprite = Resources.Load<Sprite>($"UI/Loading/{resId}"); |
| | | img.SetNativeSize(); |
| | | |
| | | if (GameConfig.GameCompletedCount > 0) |
| | | { |
| | | for (int i = 0; i < other.Count; ++i) |
| | | { |
| | | other[i].SetActive(false); |
| | | } |
| | | bg.sprite = nextSprite; |
| | | bg.SetNativeSize(); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 开始游戏 |
| | | /// </summary> |
| | | void loginNext() |
| | | { |
| | | progressSlider.gameObject.SetActive(true); |
| | |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | GameConfig.isFirstStart = false; |
| | | //GameConfig.isFirstStart = false; |
| | | StartCoroutine(loginMy()); |
| | | } |
| | | |
| | | float waitTime; |
| | | /// <summary> |
| | | /// 使用SDK登录 |
| | | /// </summary> |
| | | void SDKloginNext() |
| | | { |
| | | GameConfig.Imei = SDKManager.ins.sdk.uid; |
| | | Debug.Log("SDK登录,修改Imei:" + GameConfig.Imei); |
| | | transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei; |
| | | |
| | | // private void OnEnable() |
| | | // { |
| | | // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | // } |
| | | loginNext(); |
| | | } |
| | | |
| | | // private void OnDestroy() |
| | | // { |
| | | // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | |
| | | // } |
| | | |
| | | #region 获得安卓手机上的IMEI号 |
| | | public string imei0 = ""; |
| | | public string imei1 = ""; |
| | | public string meid = ""; |
| | | |
| | | /// <summary> |
| | | /// 已弃用 |
| | | /// </summary> |
| | | void GetetDeviceIMEI() |
| | | { |
| | | var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); |
| | |
| | | |
| | | private void OnClickResetBtn() |
| | | { |
| | | Debug.LogError("清空了所有数据"); |
| | | PlayerPrefs.DeleteAll(); |
| | | TDAA_SDKManager.Ins.Reset(); |
| | | if (!GameConfig.useSDK) |
| | | { |
| | | Debug.LogError("清空了所有数据"); |
| | | PlayerPrefs.DeleteAll(); |
| | | TDAA_SDKManager.Ins.Reset(); |
| | | } |
| | | } |
| | | |
| | | |
| | |
| | | { |
| | | if (!isLogining) |
| | | { |
| | | // CoderM: 在这里要使用SDK来进行登录了 |
| | | SDKCallBack.ins.setNextAction("login", loginNext); |
| | | SDKManager.ins.sdk.login(); |
| | | isLogining = true; |
| | | if (GameConfig.isFirstStart) |
| | | { |
| | | // CoderM: 在这里要使用SDK来进行登录了 |
| | | if (GameConfig.useSDK) |
| | | { |
| | | Debug.Log("使用SDK来进行登录了"); |
| | | //设置login的回调 |
| | | SDKCallBack.ins.setNextAction("login", SDKloginNext); |
| | | SDKManager.ins.sdk.login(); |
| | | } |
| | | else |
| | | { |
| | | Debug.Log("没有使用SDK"); |
| | | |
| | | //progressSlider.gameObject.SetActive(true); |
| | | //startBtn.gameObject.SetActive(false); |
| | | //没有使用SDK |
| | | loginNext(); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | Debug.Log("重玩"); |
| | | progressSlider.gameObject.SetActive(true); |
| | | startBtn.gameObject.SetActive(false); |
| | | |
| | | //AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | //TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | //GameConfig.isFirstStart = false; |
| | | //StartCoroutine(loginMy()); |
| | | } |
| | | else |
| | | { |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | TDAA_SDKManager.Ins.OnClickRestartBtn();//重玩 |
| | | StartCoroutine(loginMy()); |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | IEnumerator loginMy() |
| | |
| | | yield return new WaitForSeconds(waitTime); |
| | | int displayProgress = 0; |
| | | int toProgress = 0; |
| | | AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); |
| | | AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene"); |
| | | // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); |
| | | op.allowSceneActivation = false; |
| | | while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 |