| | |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | } |
| | | |
| | | SetStart(); |
| | | //SetStart(); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | GameConfig.isFirstStart = false; |
| | | //GameConfig.isFirstStart = false; |
| | | StartCoroutine(loginMy()); |
| | | } |
| | | |
| | |
| | | } |
| | | |
| | | } |
| | | else |
| | | { |
| | | |
| | | } |
| | | } |
| | | |
| | | IEnumerator loginMy() |
| | |
| | | yield return new WaitForSeconds(waitTime); |
| | | int displayProgress = 0; |
| | | int toProgress = 0; |
| | | AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); |
| | | AsyncOperation op = SceneManager.LoadSceneAsync("LoadingScene"); |
| | | // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); |
| | | op.allowSceneActivation = false; |
| | | while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 |