Assets/Scripts/TowerDefense/Economy/LootDrop.cs
@@ -126,6 +126,7 @@ Vector3 screenPos = camera.WorldToScreenPoint(worldPos); screenPos.z = 0; obj.transform.position = screenPos; obj.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); float preY = obj.transform.position.y; CanvasGroup canvasGroup = obj.GetComponent<CanvasGroup>();