chenxin
2020-11-25 19a298f7814e39e1a389ea908b6dc72a507e402f
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -1,4 +1,5 @@
using Core.Utilities;
using TowerDefense.Towers;
using Core.Utilities;
using System;
using TMPro;
using UnityEngine;
@@ -6,6 +7,8 @@
using MoreMountains.NiceVibrations;
using TowerDefense.Level;
using KTGMGemClient;
using TowerDefense.UI.HUD;
using System.Collections;
/// <summary>
/// 无尽模式用自己的EndlessUIStart
@@ -16,12 +19,12 @@
    public TextMeshProUGUI timeTextNew = null;
    public TextMeshProUGUI timeStatic = null;
    //public TextMeshProUGUI timeStatic = null;
    /// <summary>
    /// 选择buff界面
    /// 结算界面
    /// </summary>
    public GameObject SelectBuffUI;
    public GameObject SettlementUI;
    /// <summary>
    /// 倒计时整体的背景图片Mask
@@ -42,19 +45,332 @@
    protected bool[] bVibrate;
    private bool isPause;
    public bool beginDragStep = false;
    public bool guideThirdWaveStep = false;
    public GameObject darkGroundImg;
    private TextMeshProUGUI energyText;//显示能量的TEXT
    private Image fireEnergyImg, bombEnergyImg;
    private Image fireEnergyBgImg, bombEnergyBgImg;
    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
    /// <summary>
    /// Awake is called when the script instance is being loaded.
    /// </summary>
    protected override void Awake()
    {
        base.Awake();
        //这里为了方便直接使用Endless2D
        GameObject root = GameObject.Find("ManagerRoot");
        if (root == null)
        {
            root = new GameObject("ManagerRoot");
            root.AddComponent<DoNotDestory>();
            root.AddComponent<MasterSocket>();
            root.AddComponent<TDAA_SDKManager>();
            root.AddComponent<AudioSourceManager>();
            root.AddComponent<JsonDataReader>();
            root.AddComponent<JsonDataInit>();
        }
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
    }
    // Start is called before the first frame update
    void Start()
    {
        InitSDK();
        bGameStart = false;
        bFirstLoaded = false;
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
        // 设置为顶层渲染:
        countDownTextNew.transform.SetAsLastSibling();
        if (timeStatic)
            timeStatic.gameObject.SetActive(false);
        SelectBuffUI.SetActive(false);
        EndlessBuffSelect.instance.HideBuffUI();
        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
        settlement.Init();
        SettlementUI.SetActive(false);
        EndlessMaskUI.instance.Hide();
        EndlessBossHPManager.instance.HideHP();
        EndlessScoreManager.instance.HideScore();
        float ratio = 0.06666667f;
        RectTransform ts = GetComponent<RectTransform>();
        float tmpScale = ratio / ts.localScale.x - 1.0f;
        float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
        //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
        Vector2 tmpOffect = new Vector2(0, offect);
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
        darkGroundImg.SetActive(false);
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            GameConfig.CanDragTower = false;
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
        }
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
        GameConfig.EndlessPortUseSkillTowerCount = 0;
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
        fireEnergyImg.sprite = energyDisplay;
        bombEnergyImg.sprite = energyDisplay;
        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
        energyText.text = GameConfig.EnergyCount.ToString();
        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
    }
    /// <summary>
    /// 所有数据读取完毕
    /// </summary>
    private void JsonDataReadDone()
    {
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
        energyMax = JsonDataCenter.GetById<battle>(22).value;
        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
        EnergyUp(0);
    }
    /// <summary>
    /// 拖拽时候黑色背景
    /// </summary>
    /// <param name="isOn"></param>
    public void SetDarkGround(bool isOn)
    {
        if (darkGroundImg.activeSelf != isOn)
            darkGroundImg.SetActive(isOn);
    }
    private void InitSDK()
    {
        if (TDAA_SDKManager.Ins == null)
            gameObject.AddComponent<TDAA_SDKManager>();
        TDAA_SDKManager.Ins.ArriveBattle();//埋点
        TDAA_SDKManager.Ins.Statistics(4);//埋点
        if (AudioSourceManager.Ins == null)
            gameObject.AddComponent<AudioSourceManager>();
    }
    public void ShowUIMask()
    {
        uiStartMssk.gameObject.SetActive(true);
    }
    public void HideUIMask()
    {
        uiStartMssk.gameObject.SetActive(false);
    }
    /// <summary>
    /// 添加新手引导事件
    /// </summary>
    private void AddGuideEvent()
    {
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
    }
    /// <summary>
    /// 在(2,3)位置放置一个火元素的塔
    /// </summary>
    private void CreateFireLv2()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
    }
    /// <summary>
    /// 开始第一关的第一个波次
    /// </summary>
    private void CreateFirstWave()
    {
        Restart();
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
    }
    /// <summary>
    /// 火塔充能释放完成
    /// </summary>
    private void OnFireTowerChargeEnd()
    {
        Pause();
        EndlessLevelManager.instance.PauseWave();
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
    }
    /// <summary>
    /// 恢复波次
    /// </summary>
    private void RestartWave()
    {
        Restart();
        EndlessLevelManager.instance.RestartWave();
    }
    /// <summary>
    /// 获得金币
    /// </summary>
    /// <param name="gold"></param>
    private void AddGold(int gold)
    {
        EndlessLevelManager.instance.Currency.AddCurrency(gold);
    }
    /// <summary>
    /// 新手引导生成特效
    /// </summary>
    private void GuidePlayAppearEffect(Vector3 worldPos)
    {
        EndlessGameUI.instance.PlayAppearEffectGuide(worldPos);
    }
    /// <summary>
    /// 新手引导合成特效
    /// </summary>
    private void GuidePlayUpgradeEffect(Vector3 worldPos)
    {
        EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos);
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateWaterLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
    }
    /// <summary>
    /// 开始第二关
    /// </summary>
    private void CreateSecondWave()
    {
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = true;
    }
    /// <summary>
    /// 开始第三关
    /// </summary>
    private void CreateThirdWave()
    {
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = false;
        guideThirdWaveStep = true;
    }
    /// <summary>
    /// 第三关出兵完毕,暂停出兵
    /// </summary>
    private void CreateThirdWaveDone()
    {
        EndlessLevelManager.instance.PauseWave();
    }
    /// <summary>
    /// 在第三条兵线释放技能宝石
    /// </summary>
    private void SkillRelease()
    {
        int attributeId = 99902;
        int level = 1;
        int waveLineIndex = 1;
        // 播放特效,并处理伤害.
        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
        ++GameConfig.EndlessPortUseSkillTowerCount;
        StartCoroutine(Delay1());
    }
    private IEnumerator Delay1()
    {
        yield return new WaitForSeconds(1f);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
    }
    /// <summary>
    /// 新手引导结束
    /// </summary>
    private void NewbieGuideEnd()
    {
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
    }
    /// <summary>
@@ -98,75 +414,230 @@
        }
    }
    #region 点击右侧技能按钮释放技能
    private int fireSkillCost, bombSkillCost;//两个技能花费
    private int fireSkillID = 99902;
    private int bombSkillID = 99901;
    private int energyMax = 0;//能量最大值,目前写死
    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
    private Text fireSkillLevelText, bombSkillLevelText;
    /// <summary>
    /// 点击火技能
    /// </summary>
    private void OnClickFireSkillBtn()
    {
        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            EnergyUp(-fireSkillCost);
            Debug.Log("释放了火技能" + GameConfig.SkillLevel);
            // 播放特效,并处理伤害.
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            ++GameConfig.EndlessPortUseSkillTowerCount;
        }
    }
    /// <summary>
    /// 点击释放电击技能
    /// </summary>
    private void OnClickBombSkillBtn()
    {
        return;
        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            EnergyUp(-bombSkillCost);
            Debug.Log("释放了电技能");
        }
    }
    public void GuideEnergyUp(int count)
    {
        GameConfig.EnergyCount = count;
        EnergyUp(0);
    }
    /// <summary>
    /// 击杀小怪能量(释放技能使用)
    /// </summary>
    private void EnergyUp(int upCount)
    {
        GameConfig.EnergyCount += upCount;
        if (GameConfig.EnergyCount > energyMax)
        {
            GameConfig.EnergyCount = energyMax;
        }
        energyText.text = GameConfig.EnergyCount.ToString();
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            if (fireEnergyBgImg.color != normalColor)
            {
                fireEnergyImg.sprite = energyNormal;
                fireEnergyBgImg.color = normalColor;
            }
        }
        else
        {
            if (fireEnergyBgImg.color != disColor)
            {
                fireEnergyImg.sprite = energyDisplay;
                fireEnergyBgImg.color = disColor;
            }
        }
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            if (bombEnergyBgImg.color != normalColor)
            {
                bombEnergyImg.sprite = energyNormal;
                bombEnergyBgImg.color = normalColor;
            }
        }
        else
        {
            if (bombEnergyBgImg.color != disColor)
            {
                bombEnergyImg.sprite = energyDisplay;
                bombEnergyBgImg.color = disColor;
            }
        }
    }
    /// <summary>
    /// 增加技能等级的事件监听
    /// </summary>
    private void SkillLevelUpBuff()
    {
        if (GameConfig.SkillLevel <= 5)
        {
            GameConfig.SkillLevel++;
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
        }
    }
    #endregion
    public void Pause()
    {
        isPause = true;
    }
    public void Restart()
    {
        isPause = false;
    }
    public bool IsGameRunning { get { return !isPause; } }
    // Update is called once per frame
    void Update()
    {
        if (isPause) return;
        if (bGameStart)
        {
            startTime += Time.deltaTime;
            timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
        }
        if ((!bFirstLoaded) && (!bGameStart))
        if (!GameConfig.IsNewbie)
        {
            bFirstLoaded = true;
            secToDo = 4;
            if (!bFirstLoaded && !bGameStart)
            {
                bFirstLoaded = true;
                secToDo = 4;
            }
            if (bFirstLoaded && !bGameStart)
            {
                secToDo -= Time.deltaTime;
                countDownTextNew.gameObject.SetActive(true);
                if (secToDo >= 3)
                {
                    countDownTextNew.text = "3";
                    if (!bVibrate[3])
                    {
                        bVibrate[3] = true;
                        MMVibrationManager.Haptic(HapticTypes.SoftImpact);
                    }
                }
                else if (secToDo >= 2)
                {
                    countDownTextNew.text = "2";
                    if (!bVibrate[2])
                    {
                        bVibrate[2] = true;
                        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
                    }
                }
                else if (secToDo >= 1)
                {
                    countDownTextNew.text = "1";
                    if (!bVibrate[1])
                    {
                        bVibrate[1] = true;
                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
                    }
                }
                else if (secToDo < 1)
                {
                    countDownTextNew.text = "GO!";
                    if (!bVibrate[0])
                    {
                        bVibrate[0] = true;
                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
                    }
                }
                // 开启游戏,且隐藏中间的数字.
                if (secToDo <= 0)
                {
                    HideUIMask();
                    countDownTextNew.text = "";
                    countDownTextNew.gameObject.SetActive(false);
                    bGameStart = true;
                    // 开始关卡
                    EndlessLevelManager.instance.StartLevel();
                    timeTextNew.gameObject.SetActive(true);
                    JsonDataReadDone();
                    // 开始播放背景音乐.
                    if (bgMusic != null)
                        bgMusic.Play();
                }
            }
        }
        if (bFirstLoaded && (!bGameStart))
        else
        {
            secToDo -= (Time.deltaTime * 1.0f); // 放慢时间用于调试
            // 新手走的流程
            if (!bFirstLoaded && !bGameStart)
                bFirstLoaded = true;
            if (secToDo >= 3)
            if (bFirstLoaded && !bGameStart)
            {
                countDownTextNew.text = "3";
                if (!bVibrate[3])
                {
                    bVibrate[3] = true;
                    MMVibrationManager.Haptic(HapticTypes.SoftImpact);
                }
            }
            else if (secToDo >= 2)
            {
                countDownTextNew.text = "2";
                if (!bVibrate[2])
                {
                    bVibrate[2] = true;
                    MMVibrationManager.Haptic(HapticTypes.MediumImpact);
                }
            }
            else if (secToDo >= 1)
            {
                countDownTextNew.text = "1";
                if (!bVibrate[1])
                {
                    bVibrate[1] = true;
                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
                }
            }
            else if (secToDo < 1)
            {
                countDownTextNew.text = "GO!";
                if (!bVibrate[0])
                {
                    bVibrate[0] = true;
                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
                }
            }
            // 开启游戏,且隐藏中间的数字.
            if (secToDo <= 0)
            {
                uiStartMssk.gameObject.SetActive(false);
                countDownTextNew.text = "";
                // 开始关卡
                EndlessLevelManager.instance.StartLevel();
                timeTextNew.gameObject.SetActive(true);
                bGameStart = true;
                EndlessLevelManager.instance.StartLevel();
                timeTextNew.gameObject.SetActive(true);
                // 开始播放背景音乐.
                JsonDataReadDone();
                if (bgMusic != null)
                    bgMusic.Play();
            }