| | |
| | | /// <summary> |
| | | /// LoadingScene 载入下一个场景的场景名 |
| | | /// </summary> |
| | | // cx test |
| | | public static string NextSceneName = "Endless2D"; |
| | | // public static string NextSceneName = "Endless"; |
| | | |
| | | public static string Imei; |
| | | public static bool isFirstStart = true; |
| | | |
| | | public static bool IsDebug = false; |
| | |
| | | public static string LoginUrl = "http://172.16.1.52:9000/user/login"; |
| | | |
| | | public static bool OpenDebug = false; |
| | | |
| | | public static string PlayerName = ""; |
| | | |
| | | //是否震屏 |
| | | public static bool IsShaking = false; |
| | | |
| | | |
| | | /// <summary> |
| | | /// PVE无尽模式,是否可以点击购买新的宝石 |
| | |
| | | /// <summary> |
| | | /// 是否是新手 |
| | | /// </summary> |
| | | public static bool IsNewbie = true; |
| | | public static bool IsNewbie = false; |
| | | /// <summary> |
| | | /// 是否JSON读取完毕 |
| | | /// </summary> |
| | | public static bool JsonReadDone = false; |
| | | /// <summary> |
| | | /// 新手模式是否可以推拽塔 |
| | | /// </summary> |
| | | public static bool CanDragTower = false; |
| | | |
| | | /// <summary> |
| | | /// 无尽模式每一轮游戏中成功使用技能宝石的次数 |
| | |
| | | /// </summary> |
| | | public static int EndlessBuyTowerCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中技能值 |
| | | /// </summary> |
| | | public static int EnergyCount; |
| | | |
| | | /// <summary> |
| | | /// 每一轮游戏中技能等级 |
| | | /// </summary> |
| | | public static int SkillLevel; |
| | | |
| | | /// <summary> |
| | | /// 是否随机合成塔 |
| | | /// </summary> |
| | | public static bool CreateRandomTower = true; |
| | | |
| | | /// <summary> |
| | | /// 是否是从新手开始闯关的 |
| | | /// </summary> |
| | | public static bool IsNewbieStart; |
| | | |
| | | /// <summary> |
| | | /// 无限释放技能 |
| | | /// </summary> |
| | | public static bool InfiniteSkill; |
| | | |
| | | #region 各个塔的偏移量 |
| | | public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); |
| | | public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); |