Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -13,6 +13,7 @@ using TowerDefense.Economy; using TowerDefense.Level; using TowerDefense.Nodes; using TowerDefense.UI.HUD; using UnityEngine; using UnityEngine.AI; @@ -1094,6 +1095,13 @@ } bInDeathAct = true; if (EnemyData != null && EndlessGameUI.instance.state != EndlessGameUI.State.GameOver) { Debug.Log("小怪被杀死了,增加能量" + EnemyData.energy); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EnergyUp, EnemyData.energy); } Remove(); }