wangguan
2020-11-24 1c3d649735e61a65087d9c281729912831f95fce
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -51,11 +51,36 @@
    public GameObject darkGroundImg;
    private TextMeshProUGUI energyText;//显示能量的TEXT
    private Image fireEnergyImg, bombEnergyImg;
    private Image fireEnergyBgImg, bombEnergyBgImg;
    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
    /// <summary>
    /// Awake is called when the script instance is being loaded.
    /// </summary>
    protected override void Awake()
    {
        base.Awake();
        GameObject root = GameObject.Find("ManagerRoot");
        if (root == null)
        {
            root = new GameObject("ManagerRoot");
            root.AddComponent<DoNotDestory>();
            root.AddComponent<MasterSocket>();
            root.AddComponent<TDAA_SDKManager>();
            root.AddComponent<AudioSourceManager>();
            root.AddComponent<JsonDataReader>();
            root.AddComponent<JsonDataInit>();
        }
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
    }
    // Start is called before the first frame update
    void Start()
    {
        InitSDK();
        bGameStart = false;
        bFirstLoaded = false;
@@ -80,15 +105,15 @@
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f;
        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
        darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect;
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect*0.5f;
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
        darkGroundImg.SetActive(false);
        //查询是否已经做过了新手引导
@@ -115,7 +140,42 @@
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
        fireEnergyImg.sprite = energyDisplay;
        bombEnergyImg.sprite = energyDisplay;
        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
        energyText.text = GameConfig.EnergyCount.ToString();
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
    }
    /// <summary>
    /// 所有数据读取完毕
    /// </summary>
    private void JsonDataReadDone()
    {
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
        EnergyUp(0);
    }
    /// <summary>
@@ -319,6 +379,115 @@
        }
    }
    #region 点击右侧技能按钮释放技能
    private int fireSkillCost, bombSkillCost;//两个技能花费
    private int fireSkillID = 99902;
    private int bombSkillID = 99901;
    private int energyMax = 200;//能量最大值,目前写死
    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
    /// <summary>
    /// 点击火技能
    /// </summary>
    private void OnClickFireSkillBtn()
    {
        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            EnergyUp(-fireSkillCost);
            Debug.Log("释放了火技能" + GameConfig.SkillLevel);
            // 播放特效,并处理伤害.
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            ++GameConfig.EndlessPortUseSkillTowerCount;
        }
    }
    /// <summary>
    /// 点击释放电击技能
    /// </summary>
    private void OnClickBombSkillBtn()
    {
        return;
        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            EnergyUp(-bombSkillCost);
            Debug.Log("释放了电技能");
        }
    }
    /// <summary>
    /// 击杀小怪能量(释放技能使用)
    /// </summary>
    private void EnergyUp(int upCount)
    {
        GameConfig.EnergyCount += upCount;
        if (GameConfig.EnergyCount > energyMax)
        {
            GameConfig.EnergyCount = energyMax;
        }
        energyText.text = GameConfig.EnergyCount.ToString();
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            if (fireEnergyBgImg.color != normalColor)
            {
                fireEnergyImg.sprite = energyNormal;
                fireEnergyBgImg.color = normalColor;
            }
        }
        else
        {
            if (fireEnergyBgImg.color != disColor)
            {
                fireEnergyImg.sprite = energyDisplay;
                fireEnergyBgImg.color = disColor;
            }
        }
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            if (bombEnergyBgImg.color != normalColor)
            {
                bombEnergyImg.sprite = energyNormal;
                bombEnergyBgImg.color = normalColor;
            }
        }
        else
        {
            if (bombEnergyBgImg.color != disColor)
            {
                bombEnergyImg.sprite = energyDisplay;
                bombEnergyBgImg.color = disColor;
            }
        }
    }
    /// <summary>
    /// 增加技能等级的事件监听
    /// </summary>
    private void SkillLevelUpBuff()
    {
        if (GameConfig.SkillLevel <= 5)
        {
            GameConfig.SkillLevel++;
            Debug.Log("技能最高5级,当前技能等级:" + GameConfig.SkillLevel);
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
        }
    }
    #endregion
    public void Pause()
    {
        isPause = true;
@@ -403,6 +572,7 @@
                    EndlessLevelManager.instance.StartLevel();
                    timeTextNew.gameObject.SetActive(true);
                    JsonDataReadDone();
                    // 开始播放背景音乐.
                    if (bgMusic != null)
                        bgMusic.Play();