| | |
| | | // MasterSocket连接结果 |
| | | MasterSocketConnectResult, |
| | | //合成宝石 |
| | | AddCard, |
| | | //AddCard, |
| | | //生成一个2级的火焰塔 |
| | | CreateFireLv2, |
| | | CreateWoodLv2, |
| | | //第一关小怪出木元素小怪 |
| | | CreateFirstWave, |
| | | //火元素充能效果结束 |
| | | ChargingEnd, |
| | | //ChargingEnd, |
| | | //恢复出怪 |
| | | RestartWave, |
| | | //怪物被杀光 |
| | | KillDone, |
| | | //第二关怪物被杀光 |
| | | KillSecondDone, |
| | | //第三关怪物被杀光 |
| | | KillThirdDone, |
| | | //增加200金币 |
| | | AddGold, |
| | | //解锁了一个塔位 |
| | | GetOneTowerPos, |
| | | //生成一个1级的水元素塔 |
| | | //生成一个1级的火元素塔 |
| | | CreateFireLv1, |
| | | //生成一个1级的火元素塔 |
| | | CreateWaterLv1, |
| | | //第二关小怪出火属性小怪 |
| | | CreateSecondWave, |
| | | //当第二关第8波怪物生成后或玩家塔位收到第一次伤害后 |
| | | SkillStep, |
| | | //修改步骤为拖拽交换位置 |
| | | DragStep, |
| | | //显示大波敌人来袭文字 |
| | | ShowWarningTips, |
| | | //第三关小怪 |
| | | CreateThirdWave, |
| | | //第四关小怪5路全出 |
| | | CreateFourthWave, |
| | | |
| | | //第三关小怪5路全出完毕 |
| | | CreateFourthWaveDone, |
| | | //新手引导增加能量 |
| | | GuideEnergyUp, |
| | | //释放技能 |
| | | SkillRelease, |
| | | //释放技能完毕 |
| | | SkillReleaseDone, |
| | | // 火元素塔充能使用结束 |
| | | FireTowerChargeEnd, |
| | | //FireTowerChargeEnd, |
| | | //新手引导结束 |
| | | GuideFinish, |
| | | // 无尽模式成功通过第*关,第*波 |
| | |
| | | GuidePlayUpgradeEffect, |
| | | // 无尽模式boss召唤结束 |
| | | EndlessBossSummonEnd, |
| | | // 无尽模式boss死亡动作结束 |
| | | EndlessBossDeathActionEnd, |
| | | // 无尽模式新的波次开始 |
| | | EndlessBeginWave, |
| | | // 无尽模式boss技能泡泡炸弹受到一次攻击 |
| | |
| | | EndlessBubbleBombBeDizzinessed, |
| | | // 闪烁boss技能title |
| | | EndlessBossSkillGlintTitle, |
| | | // 闪烁boss技能title完成 |
| | | EndlessBossSkillGlintTitleCompleted, |
| | | // 无尽模式爱心减少 |
| | | EndlessLoseHeart, |
| | | // 爱心为0 |
| | | EndlessHeartAllLose, |
| | | // 木桩墙壁被打死 |
| | | EndlessWoodPileBeKilled, |
| | | //推拽技能显示区域 |
| | | EndlessStartDragSkill, |
| | | // 无尽模式Agent掉血 |
| | | EndlessAgentTaskDamage, |
| | | // 无尽模式小怪死亡 |
| | | EndlessAgentDead, |
| | | // 无尽模式连击的一次攻击 |
| | | EndlessOneHit, |
| | | // 无尽模式一次性击杀小怪次数 |
| | | EndlessOneTimeKillCount, |
| | | // 无尽模式buff刷新 |
| | | EndlessBuffRefresh, |
| | | //某一列出怪完毕 |
| | | WaveLineFinish, |
| | | // 播放水精灵充能满特效 |
| | | EndlessPlayFreezeBreathEffect, |
| | | // 木属性精灵暴击子弹数量改变 |
| | | EndlessCritBulletNumChange, |
| | | //击杀小怪能量(释放技能使用)上升 |
| | | EnergyUp, |
| | | //拿到了提升技能等级的Buff |
| | | SkillLevelUpBuff, |
| | | //所有数据读取结束 |
| | | JsonDataReadDone, |
| | | //播放金币获得特效 |
| | | PlayGetGoldPS, |
| | | // 开启所有塔位 |
| | | OpenAllTowerGrid, |
| | | // 关闭了精灵升级界面 |
| | | ElfUpgradePanelClosed, |
| | | //播放buff生效特效 |
| | | PlayBuffPS, |
| | | // gameOver 结束 |
| | | GameOverEnd, |
| | | //加载场景 |
| | | ChangeScene, |
| | | |
| | | } |
| | | |
| | | } |