Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,10 +52,10 @@ // Start is called before the first frame update void Start() { if (GA_SDK_Manager.Ins == null) gameObject.AddComponent<GA_SDK_Manager>(); GA_SDK_Manager.Ins.ArriveBattle();//埋点 GA_SDK_Manager.Ins.Statistics(4);//埋点 if (TDAA_SDKManager.Ins == null) gameObject.AddComponent<TDAA_SDKManager>(); TDAA_SDKManager.Ins.ArriveBattle();//埋点 TDAA_SDKManager.Ins.Statistics(4);//埋点 bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;