Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -99,6 +99,18 @@ isWaveStoped = true; } public void PauseWave() { PauseTimer(spawnTimer); isWaveStoped = true; } public void RestartWave() { StartTimer(spawnTimer); isWaveStoped = false; } /// <summary> /// Handles spawning the current agent and sets up the next agent for spawning /// 在场景内孵化出来一个Boss,这个核心函数最后被规则性的数据接管