wangguan
2020-12-22 27ced465551c543a47e6d19ae0b0fb4d329721b3
Assets/Scripts/TowerDefense/UI/HUD/TowerInfoDisplay.cs
@@ -1,4 +1,5 @@
using TowerDefense.Towers;
using KTGMGemClient;
using TowerDefense.Towers;
using UnityEngine;
using UnityEngine.UI;
@@ -68,24 +69,14 @@
      /// <param name="levelOfTower">The level of the tower</param>
      public void Show(Tower tower, int levelOfTower)
      {
         if (levelOfTower >= tower.levels.Length)
         if (levelOfTower >= ElfUpgradeData.MaxTowerLevel)
         {
            return;
         }
         TowerLevel towerLevel = tower.levels[levelOfTower];
         TowerLevel towerLevel = tower.CurrentTowerLevel;
         DisplayText(towerName, tower.towerName);
         DisplayText(description, towerLevel.description);
         DisplayText(dps, towerLevel.GetTowerDps().ToString("f2"));
         DisplayText(health, string.Format("{0}/{1}", tower.configuration.currentHealth, towerLevel.maxHealth));
         DisplayText(level, (levelOfTower + 1).ToString());
         DisplayText(dimensions, string.Format("{0}, {1}", tower.dimensions.x, tower.dimensions.y));
         if (levelOfTower + 1 < tower.levels.Length)
         {
            DisplayText(upgradeCost, tower.levels[levelOfTower + 1].cost.ToString());
         }
         int sellValue = tower.GetSellLevel(levelOfTower);
         DisplayText(sellPrice, sellValue.ToString());
      }
      /// <summary>