Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -68,7 +68,7 @@ LazyLoad(); BallisticAttack ballisticAttack = damager.GetComponent<BallisticAttack>(); ballisticAttack.DealDamage((Targetable)damageableBehaviour); ballisticAttack.DealDamage((Targetable)damageableBehaviour, ballisticAttack.attributeId); damager.HasDamaged(c.transform.position, damageableBehaviour.configuration.alignmentProvider); }