chenxin
2020-11-07 2940e451058b1af7541ff651f485f33a10e92f7e
Assets/Scripts/Data/EndlessPortData.cs
@@ -177,6 +177,30 @@
        }
        /// <summary>
        /// 根据关卡等级和波次获得该波次敌人的血量
        /// </summary>
        /// <param name="level"></param>
        /// <param name="wave"></param>
        /// <param name="tunel">赛道</param>
        public static float GetWaveEnemiesHP(int level, int wave, int tunel)
        {
            List<List<EndlessPortConfig>> list = GetLevelWaveData(level);
            List<EndlessPortConfig> waveData = list[wave];
            float hp = 0;
            for (int i = 0; i < waveData.Count; ++i)
            {
                if (waveData[i].Config.tunel == tunel)
                {
                    hp = waveData[i].Config.b_hp;
                    break;
                }
            }
            return hp;
        }
        /// <summary>
        /// 根据关卡等级、波次、赛道获得击杀敌人掉落的奖励列表
        /// </summary>
        /// <param name="level">关卡等级</param>