chenxin
2020-11-07 2940e451058b1af7541ff651f485f33a10e92f7e
Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkill.cs
@@ -1,3 +1,4 @@
using System.Collections.Generic;
using Core.Utilities;
/**
@@ -14,6 +15,7 @@
            SkillData = param;
            SkillType = (EndlessBossSkillType)param.skill_class;
            SkillAI = GetSkillAI(param);
            random = new System.Random();
        }
        /// <summary>
@@ -46,6 +48,8 @@
        /// 技能cd的计时器
        /// </summary>
        protected Timer cdTimer;
        protected System.Random random;
        /// <summary>
        /// 帧刷新
@@ -131,5 +135,38 @@
        {
            
        }
        /// <summary>
        /// 获取赛道列表
        /// </summary>
        protected List<int> GetTunelList()
        {
            List<int> tunelIdList = new List<int>();
            int count = 0;
            // 剩余没有用到的赛道
            List<int> remainList = new List<int>() { 1, 2, 3, 4, 5 };
            for (int i = 0; i < SkillData.tunnel.Count; ++i)
            {
                // 统计6这种类型的数量
                if (SkillData.tunnel[i] == 6)
                {
                    ++count;
                    continue;
                }
                tunelIdList.Add(SkillData.tunnel[i]);
                remainList.Remove(SkillData.tunnel[i]);
            }
            for (int i = 0; i < count; ++i)
            {
                int num = random.Next(remainList.Count);
                tunelIdList.Add(remainList[num]);
                remainList.Remove(remainList[num]);
            }
            return tunelIdList;
        }
    }
}