chenxin
2020-11-27 2a1575f0dd35ad089de454588b19b8504d13acb4
Assets/Scripts/Guide/ImageFire1.cs
@@ -26,14 +26,31 @@
    GameObject level1, level2;//等级标志
    bool canDrag;//是否可以推拽
    RectTransform rectTransform;//自身Rect
    public RectTransform GetRect
    {
        get
        {
            return rectTransform;
        }
    }
    GameObject target;//推拽到塔位置的标识
    Image tmpImage;//自身图片
    Vector2 pos;//初始坐标
    //Vector3 startP;
    public Vector2 GetStartP
    {
        get
        {
            return pos;
        }
    }
    // Start is called before the first frame update
    void Start()
    private void Awake()
    {
        //startP = transform.position;
        rectTransform = GetComponent<RectTransform>();
        imageFire2 = transform.parent.Find("Image_Fire2").GetComponent<ImageFire2>();
@@ -54,6 +71,8 @@
        level2.SetActive(true);
        canDrag = true;
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddCard);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, transform.position);
    }
    public void SetTarget(GameObject target)