wangguan
2020-12-12 2a9c6adc48bc26a47b289a0535fa21a191d3797e
Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -1,7 +1,6 @@
using UnityEngine;
using TowerDefense.Level;
using UnityEditor;
using KTGMGemClient;
using Core.Utilities;
namespace TowerDefense.UI.HUD
{
@@ -67,6 +66,13 @@
        public ParticleSystem myOpenPS;//购买后的特效
        public ParticleSystem myPutPS;//交换塔位置后的特效
        public GameObject myDragSelectPS;//推拽时候移动到当前塔的特效
        /// <summary>
        /// 所在的格子坐标
        /// </summary>
        public IntVector2 GridPosition { get; set; }
        /// <summary>
        /// Update the state of this placement tile
@@ -165,13 +171,28 @@
            {
                canPlaceRenderer.enabled = isOn;
            }
            if (myDragSelectPS.activeSelf != isOn)
            {
                myDragSelectPS.SetActive(isOn);
            }
            // if (isOn)
            // {
            //     myDragSelectPS.Play();
            // }
            // else
            // {
            //     myDragSelectPS.Stop();
            // }
            if (isOn && towerName != "")
            {
                SetTowerVirtualshadow(towerName);
                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, true);
            }
            else if (!isOn && towerVSRenderer.enabled)
            {
                towerVSRenderer.enabled = false;
                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, false);
            }
        }
@@ -278,6 +299,8 @@
        public void BuyPs()
        {
            myOpenPS?.Play();
            AudioSourceManager.Ins.Play(AudioEnum.OpenTowerPlace);
            EndlessRandomTower.instance.CheckMoney();
        }
        public void PutPs()