Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs
@@ -60,6 +60,8 @@ ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>(); ps.transform.position = EndlessLevelManager.instance.WaveManager.GetWaveEndPos(id); ps.Play(); AudioSourceManager.Ins.Play(AudioEnum.FireSkill); Destroy(obj, ps.main.duration); } @@ -78,6 +80,8 @@ ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>(); ps.transform.position = pos; ps.Play(); AudioSourceManager.Ins.Play(AudioEnum.LightningSkill); Destroy(obj, ps.main.duration); }