chenxin
2020-11-07 2d6bc7e2a7290be1ed2c8f7b426b76b35e3e824a
Assets/Scripts/UI/FlyImage.cs
@@ -73,11 +73,11 @@
        tmpV.x -= UnityEngine.Random.Range(10, 15);
        if (isUp)
        {
            tmpV.z += UnityEngine.Random.Range(20, 40);
            tmpV.z += UnityEngine.Random.Range(10, 20);
        }
        else
        {
            tmpV.z -= UnityEngine.Random.Range(20, 40);
            tmpV.z -= UnityEngine.Random.Range(10, 20);
        }
        return tmpV;
@@ -88,7 +88,7 @@
    /// </summary>
    private void Bezier_Move()
    {
        if (index + 2 >= point.Count)
        if (index + 3 >= point.Count)
        {
            //到终点了
            Close();
@@ -98,7 +98,7 @@
        {
            transform.DOMove(point[index], 0.01f).OnComplete(Bezier_Move);
            index += 2;
            index += 3;
        }
    }