wangguan
2020-11-25 2f783596b479d243b1f21ba618e63f44c03c28d2
Assets/Scripts/Guide/GuidePanel.cs
@@ -31,9 +31,14 @@
    Image tmpMask;//自身的遮罩
    GameObject offectBackground;//适配需要的黑色背景
    ImageFire1 fire1;
    ImageFire2 fire2;//两个用来合成的火元素
    ParticleSystem fire1PS1, fire1PS2;//出现的特效
    ImageWater water1;
    ImageFire2 fire2;//两个用来合成的火元素
    ParticleSystem fire2PS1, fire2PS2;
    ImageWater wood1;
    ParticleSystem woodPS1, woodPS2;
    ImageSkill skill;
@@ -49,6 +54,7 @@
    Button skillBtn;//
    Vector2 skillBtnPos = new Vector2(459, 280);
    private Image warningImg;//大波敌人来袭提示
    /// <summary>
    /// 关闭所有UI
    /// </summary>
@@ -116,8 +122,13 @@
        fire1 = transform.Find("Image_Fire1").GetComponent<ImageFire1>();
        fire1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
        fire1PS1 = fire1.transform.Find("Huo/Particle System").GetComponent<ParticleSystem>();
        fire1PS2 = fire1.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>();
        fire2 = transform.Find("Image_Fire2").GetComponent<ImageFire2>();
        fire2.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
        fire2PS1 = fire2.transform.Find("Huo/Particle System").GetComponent<ParticleSystem>();
        fire2PS2 = fire2.transform.Find("Huo_02/Particle System").GetComponent<ParticleSystem>();
        fire1.gameObject.SetActive(false);
        fire2.gameObject.SetActive(false);
@@ -132,9 +143,12 @@
        towerPos2.enabled = false;
        water1 = transform.Find("Image_Water").GetComponent<ImageWater>();
        water1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
        water1.gameObject.SetActive(false);
        wood1 = transform.Find("Image_Wood").GetComponent<ImageWater>();
        wood1.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
        woodPS1 = wood1.transform.Find("Mu/Particle System").GetComponent<ParticleSystem>();
        woodPS2 = wood1.transform.Find("Mu_02/Particle System").GetComponent<ParticleSystem>();
        wood1.gameObject.SetActive(false);
        skill = transform.Find("Image_Skill").GetComponent<ImageSkill>();
        skill.GetComponent<RectTransform>().anchoredPosition *= tmpScale;
@@ -143,6 +157,9 @@
        dragHandImg = transform.Find("ImageHand").GetComponent<RectTransform>();
        dragHandImg.gameObject.SetActive(false);
        warningImg = transform.Find("Image_Warning").GetComponent<Image>();
        warningImg.gameObject.SetActive(false);
    }
@@ -162,7 +179,7 @@
        fire2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
        towerPos.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
        towerPos2.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
        water1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
        wood1.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
        skill.GetComponent<RectTransform>().anchoredPosition -= tmpOffect;
    }
@@ -226,6 +243,8 @@
            fire1.gameObject.SetActive(true);
            fire1.transform.Find("Image_2").gameObject.SetActive(false);
            fire1.enabled = false;
            fire1PS1.Play();
            fire1PS2.Play();
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.PlayAppearEffect, fire1.transform.position);
        }
@@ -233,6 +252,8 @@
    public void Step1_2()
    {
        fire2.gameObject.SetActive(true);
        fire2PS1.Play();
        fire2PS2.Play();
        fire2.enabled = false;
        DestoryButtonListener(towerBuyBtn);
        SetRimActive(false);
@@ -346,7 +367,7 @@
    /// <summary>
    /// 第九步,
    /// 第九步,购买水元素,第二步上阵
    /// </summary>
    /// <param name="str"></param>
    /// <param name="currentIndex">当前第几步</param>
@@ -369,13 +390,15 @@
            btnImg.raycastTarget = true;
            InitRectGuidance(btnImg, 75, 80, tmpOffect);
            SetRimPos(go);
            ShowDragPath(water1.GetStartP, btnImg.rectTransform);
            ShowDragPath(wood1.GetStartP, btnImg.rectTransform);
        }
    }
    public void Step9_1()
    {
        water1.gameObject.SetActive(true);
        wood1.gameObject.SetActive(true);
        woodPS1.Play();
        woodPS2.Play();
        towerPos2.enabled = true;
        DestoryButtonListener(towerBuyBtn);
    }
@@ -392,7 +415,7 @@
    }
    /// <summary>
    /// 第12步,引导释放技能
    /// 第12步,弃用
    /// </summary>
    public void Step11(int currentIndex, string str)
    {
@@ -430,7 +453,7 @@
    /// <summary>
    /// 第12步,引导释放技能
    /// 第12步,交换水火塔
    /// </summary>
    public void Step11Drag(int currentIndex)
    {
@@ -447,8 +470,9 @@
            btnImg.raycastTarget = false;
            InitRectGuidance(btnImg, 75, 80, tmpOffect);
            SetRimPos(towerPos2.gameObject);
            StartCoroutine(ShowRimTip("拖动"));
            //SetRimPos(towerPos2.gameObject);
            SetRimPos(towerPos2.gameObject, new Vector2(0, 30));
            StartCoroutine(ShowRimTip("交换"));
            ShowDragPath(towerPos2.GetComponent<RectTransform>().anchoredPosition, towerPos.GetComponent<RectTransform>());
        }
@@ -458,8 +482,10 @@
            btnImg.raycastTarget = false;
            InitRectGuidance(btnImg, 75, 80, tmpOffect);
            SetRimPos(towerPos.gameObject);
            StartCoroutine(ShowRimTip("拖动"));
            //SetRimPos(towerPos.gameObject);
            SetRimPos(towerPos.gameObject, new Vector2(0, 10));
            StartCoroutine(ShowRimTip("交换"));
        }
        else if (currentIndex == 2)
@@ -467,6 +493,33 @@
            SetRimActive(false);
            StopShowDragPath(true);
            CloseMask();
        }
    }
    /// <summary>
    /// 一大波敌人
    /// </summary>
    public void Step11_End()
    {
        warningImg.color = new Color(1.0f, 1.0f, 1.0f, 0);
        warningImg.gameObject.SetActive(true);
        colorCount = 0;
        SetWarningColor();
    }
    int colorCount = 0;
    private void SetWarningColor()
    {
        if (colorCount < 4)
        {
            colorCount++;
            warningImg.DOFade(colorCount % 2, 1.0f).OnComplete(SetWarningColor);
            CommonDebugHelper.Debug($"执行了{colorCount}次");
        }
        else
        {
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave);
            warningImg.gameObject.SetActive(false);
        }
    }
@@ -490,7 +543,9 @@
        AddButtonListener(skillBtn.gameObject, ac);
        Image btnImg = skillBtn.GetComponent<Image>();
        InitRectGuidance(btnImg, 79, 79f, Vector2.one);
        SetRimPos(skillBtn.gameObject);
        //SetRimPos(skillBtn.gameObject);
        SetRimPos(skillBtn.gameObject, new Vector2(-15, -241));
        text_Tip.text = str;//动态改变长度
        StartCoroutine(ShowRimTip(str));
    }
@@ -499,6 +554,7 @@
    {
        SetGuideUI(true);
        backgroundImg.raycastTarget = true;
        RemoveButtonListener(skillBtn.gameObject);
    }
@@ -527,7 +583,7 @@
        }
        else if (target.gameObject.name == "FireSkillBtn")
        {
            image_Rim_Rect.anchoredPosition = skillBtnPos;
            image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect;
        }
        else
        {
@@ -553,6 +609,41 @@
    }
    /// <summary>
    /// 设置边框的大小和位置
    /// </summary>
    /// <param name="target"></param>
    private void SetRimPos(GameObject target, Vector2 offect)
    {
        SetRimActive(true);
        RectTransform rt = target.GetComponent<RectTransform>();
        if (target.gameObject.name == "TowerBuyBtn")
        {
            image_Rim_Rect.anchoredPosition = towerBuyBtnPos - tmpOffect;
        }
        else if (target.gameObject.name == "FireSkillBtn")
        {
            image_Rim_Rect.anchoredPosition = skillBtnPos - tmpOffect;
        }
        else
        {
            image_Rim_Rect.anchoredPosition = rt.anchoredPosition;
        }
        image_Rim_Rect.sizeDelta = (rt.sizeDelta * rt.localScale) + rimOffset;
        if (image_Rim_Rect.sizeDelta.x > 200)
        {
            particle_1.SetActive(false);
            particle_2.SetActive(true);
        }
        else
        {
            particle_1.SetActive(true);
            particle_2.SetActive(false);
        }
        image_Tip_Rect.anchoredPosition = new Vector2(image_Rim_Rect.anchoredPosition.x, image_Rim_Rect.anchoredPosition.y + 74 / 2 + image_Rim_Rect.sizeDelta.y / 2);
        image_Tip_Rect.anchoredPosition += offect;
    }
    IEnumerator ShowRimTip(string str)
    {
        text_Tip.text = str;//动态改变长度