Assets/Scripts/Core/Input/InputController.cs
@@ -322,9 +322,10 @@ void UpdateTouches() { touchPressedThisFrame = false; for (int i = 0; i < UnityInput.touchCount; ++i) //for (int i = 0; i < UnityInput.touchCount; ++i) if (UnityInput.touchCount > 0) { Touch touch = UnityInput.GetTouch(i); Touch touch = UnityInput.GetTouch(0); // Find existing touch, or create new one TouchInfo existingTouch = m_Touches.FirstOrDefault(t => t.touchId == touch.fingerId);