Assets/Scripts/Event/EventType.cs
@@ -37,6 +37,34 @@
        SkillReleaseDone,
        // 火元素塔充能使用结束
        FireTowerChargeEnd,
        //新手引导结束
        GuideFinish,
        // 无尽模式成功通过第*关,第*波
        EndlessCompletedPort,
        // 无尽模式关卡结束
        EndlessLevelCompleted,
        //播放生成特效
        PlayAppearEffect,
        //新手引导合成特效
        GuidePlayUpgradeEffect,
        // 无尽模式boss召唤结束
        EndlessBossSummonEnd,
        // 无尽模式新的波次开始
        EndlessBeginWave,
        // 无尽模式boss技能泡泡炸弹受到一次攻击
        EndlessBossSkillBubbleBombGetHit,
        // 无尽模式泡泡炸弹被火技能烧死
        EndlessFireSkillKillBubbleBomb,
        // 无尽模式泡泡炸弹被眩晕
        EndlessBubbleBombBeDizzinessed,
        // 闪烁boss技能title
        EndlessBossSkillGlintTitle,
        // 闪烁boss技能title完成
        EndlessBossSkillGlintTitleCompleted,
        // 无尽模式爱心减少
        EndlessLoseHeart,
        // 爱心为0
        EndlessHeartAllLose,
    }
}