Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -315,10 +315,10 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); // if (level == -1) // level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); return gameUI.RandomPlaceTower(tower, posx, posy, 3, cost, false, isFirstAppear); } /// <summary>