Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -441,6 +441,7 @@ public void NewbieUpdateLevel() { ++CurrentLevel; EndlessBuffData.InitEndlessBuffPool(CurrentLevel); WaveManager.InitPort(CurrentLevel); IsAllWaveCompleted = false; EndlessUIStart.instance.Restart(); @@ -464,7 +465,10 @@ { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; EndlessBuffData.InitEndlessBuffPool(CurrentLevel); if (CurrentLevel == startLevel) WaveManager.InitPort(CurrentLevel); if (!GameConfig.IsNewbie)