chenxin
2020-11-17 344267a8edb7bc6eaa67a0493292f438d31ca20e
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -589,12 +589,25 @@
            // Precalculate inverted grid size, to save a division every time we translate coords
            m_InvGridSize = 1 / gridSize;
            SetUpGrid();
            // 初始化格子对应的屏幕坐标数据 延迟执行
            Invoke("preCalculateGridUIPos", 0.3f);
            //preCalculateGridUIPos();
            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessCritBulletNumChange, OnCritBulletNumChange);
        }
        /// <summary>
        /// 木属性暴击子弹数量改变
        /// </summary>
        /// <param name="count"></param>
        private void OnCritBulletNumChange(int count)
        {
            for (int i = 0; i < dimensions.x; ++i)
            {
                for (int j = 0; j < AttackRowNumbers; ++j)
                {
                    arrTowerBulletUi[i, j].CritBulletNum = count;
                }
            }
        }
        /// <summary>
@@ -629,6 +642,8 @@
            m_arrTGO = new EndlessTowerGridOpen[dimensions.x, dimensions.y];
            GameObject container = GameObject.Find("BuyButtonContainer");
            TowerPlacementGridEndless.GRID_OPENCASH = 100;
            //Debug.Log("修改了数值:" + TowerPlacementGridEndless.GRID_OPENCASH);
            //float[] xup = { -0.6f, -0.3f, 0, 0.3f, 0.6f };
            for (int x = 0; x < dimensions.x; ++x)
            {