wangguan
2020-11-27 35aa79fbdfb87b2763d1c50bca3752fe5d1b97af
Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -167,7 +167,7 @@
            if (name == this.towerArray[ti].towerName)
                return towerArray[ti];
        return GetRandomTower(EFeatureTower.NULL, true);
        return GetRandomTower(EFeatureTower.NULL);
    }
    /// <summary>
@@ -196,7 +196,7 @@
    /// 根据规则生成一个随机的塔
    /// </summary>
    /// <returns></returns>
    public Tower GetRandomTower(EFeatureTower towerType, bool isRandom)
    public Tower GetRandomTower(EFeatureTower towerType, bool isRandom = false)
    {
        int[] indexArr = { 0, 1, 2, 3, 4 };
@@ -224,9 +224,9 @@
    /// </summary>
    public void onClick(EFeatureTower towerType)
    {
        if (GameConfig.IsNewbie && !GameConfig.CanBuyNewTower)
        if (GameConfig.IsNewbie)
        {
            AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
            AudioSourceManager.Ins.Play(AudioEnum.UI);
            return;
        }
@@ -238,41 +238,44 @@
        if (!newTower)
            throw new Exception("未能成功产生Tower");
        if (newTower.towerFeature == EFeatureTower.NULL)
        {
            string tmpTowerName = newTower.towerName;
            towerNameLis.Add(tmpTowerName);
            int count = 0;
            bool isFirstBuy = true;
            for (int i = 0; i < towerNameLis.Count; i++)
            {
                if (towerNameLis[i] == tmpTowerName)
                {
                    count++;
                    if (count == 2)
                    {
                        isFirstBuy = false;
                        break;
                    }
                }
            }
        RandomPlaceTower(newTower, -1, -1, -1, -1, true);
            if (isFirstBuy)
            {
                //Debug.Log("首次购买:" + tmpTowerName);
        // if (newTower.towerFeature == EFeatureTower.NULL)
        // {
        //     string tmpTowerName = newTower.towerName;
        //     towerNameLis.Add(tmpTowerName);
        //     int count = 0;
        //     bool isFirstBuy = true;
        //     for (int i = 0; i < towerNameLis.Count; i++)
        //     {
        //         if (towerNameLis[i] == tmpTowerName)
        //         {
        //             count++;
        //             if (count == 2)
        //             {
        //                 isFirstBuy = false;
        //                 break;
        //             }
        //         }
        //     }
            }
            else
            {
                //Debug.Log("购买了多次了:" + tmpTowerName);
            }
            RandomPlaceTower(newTower, -1, -1, -1, -1, isFirstBuy);
        //     if (isFirstBuy)
        //     {
        //         //Debug.Log("首次购买:" + tmpTowerName);
        }
        else
        {
            RandomPlaceTower(newTower, -1, -1, -1, -1, false);
        }
        //     }
        //     else
        //     {
        //         //Debug.Log("购买了多次了:" + tmpTowerName);
        //     }
        //     RandomPlaceTower(newTower, -1, -1, -1, -1, isFirstBuy);
        // }
        // else
        // {
        //     RandomPlaceTower(newTower, -1, -1, -1, -1, false);
        // }
    }
    private List<string> towerNameLis = new List<string>();//用来判断是否是首次购买宝石
@@ -288,8 +291,16 @@
        if (gameUI.isBuilding)
            gameUI.CancelGhostPlacement();
        if (level == -1)
            level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME)
        {
            if (level == -1)
                level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1);
        }
        else
        {
            if (level == -1)
                level = 0;
        }
        return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear);
    }