Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -712,12 +712,6 @@ break; } if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep) { EndlessUIStart.instance.beginSkillStep = true; EndlessLevelManager.instance.StopSecondWave(); } bool isAllDestroyed = true; for (int i = 0; i < AttackRowNumbers; ++i)