Assets/Scripts/TowerDefense/Economy/LootDrop.cs
@@ -20,7 +20,7 @@ /// <summary> /// The amount of loot/currency dropped when object "dies" /// </summary> public int lootDropped = 1; public int lootDropped; /// <summary> /// The attached DamagableBehaviour @@ -114,6 +114,8 @@ private void PlayDropGold(int lootDropped, Vector3 worldPos) { if (lootDropped == 0) return; GameObject mainUI = GameObject.Find("MainUI"); GameObject dropGoldPrefab = Resources.Load<GameObject>("Prefabs/DropGold"); GameObject obj = Poolable.TryGetPoolable(dropGoldPrefab);