Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -604,9 +604,9 @@ fillBulletTime = 0.1f; //这里需要替换特效 // var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP); // go = poolable.gameObject; go = Instantiate(woodProjectile_SP); var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP); go = poolable.gameObject; //go = Instantiate(woodProjectile_SP); Damager tmpDamager = go.GetComponent<Damager>(); tmpDamager.damageMulti = 10.0f; tmpDamager.damage = damagerProjectile.damage;