wangguan
2020-12-22 3c54c3efb141adf11146eff7678e363f1be9cad3
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -48,9 +48,13 @@
    private bool isPause;
    public bool beginDragStep = false;
    public bool guideThirdWaveStep = false;
    public bool guideFourthWaveStep = false;
    public GameObject darkGroundImg;
    private CanvasGroup canvasGroup;
    public GameObject GMBtn;
    /// <summary>
    /// Awake is called when the script instance is being loaded.
@@ -58,12 +62,25 @@
    protected override void Awake()
    {
        base.Awake();
        if (Application.platform == RuntimePlatform.WindowsEditor ||
         Application.platform == RuntimePlatform.WindowsPlayer)
        {
            GameConfig.useSDK = false;
            GMBtn.SetActive(true);
        }
        else
        {
            GMBtn.SetActive(false);
        }
        //这里为了方便直接使用Endless2D
        GameObject root = GameObject.Find("ManagerRoot");
        if (root == null)
        {
            root = new GameObject("ManagerRoot");
            root.AddComponent<DoNotDestory>();
            root.AddComponent<MasterSocket>();
            root.AddComponent<TDAA_SDKManager>();
@@ -83,6 +100,7 @@
        InitSDK();
        bGameStart = false;
        bFirstLoaded = false;
        GameConfig.IsUpgradeTowerLevel = false;
        GameConfig.CreateRandomTower = true;
        bVibrate = new bool[4];
@@ -106,6 +124,7 @@
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
@@ -135,16 +154,25 @@
        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>();
        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>();
        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject;
        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject;
        skillPS3 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_03/03 (8)").gameObject;
        skillPS1.SetActive(false);
        skillPS2.SetActive(false);
        skillPS3.SetActive(false);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
        //CalculateSkillSliderValue();
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>();
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
@@ -154,22 +182,35 @@
    private void CheckIsNewbie()
    {
        //GameConfig.IsNewbie = false;
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        GameConfig.IsNewbie = guide == 0;
        //GameConfig.IsNewbie = true;
        GameConfig.IsNewbieStart = GameConfig.IsNewbie;
        if (GameConfig.IsNewbie)
        {
            EndlessRandomTower.instance.SetCountDown(false);
            Debug.Log("开始新手引导");
            GameConfig.CanDragTower = false;
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
            GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        }
    }
    public void GameOver()
    {
        canvasGroup.alpha = 0;
        canvasGroup.interactable = false;
        GuideEnergyUp(0);
    }
    /// <summary>
@@ -180,7 +221,14 @@
        Debug.Log("设置激活");
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
        if (!GameConfig.IsNewbie)
        {
            transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
            // cx test
            // GMBtn.SetActive(true);
        }
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
@@ -227,14 +275,18 @@
    /// </summary>
    private void AddGuideEvent()
    {
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
@@ -248,9 +300,13 @@
    /// <summary>
    /// 在(2,3)位置放置一个火元素的塔
    /// </summary>
    private void CreateFireLv2()
    private void CreateWoodLv2()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
        //GrowUpTower 火
        //BlinkTower 木
        //CopyCatTower 水
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
    }
@@ -260,7 +316,7 @@
    private void CreateFirstWave()
    {
        Restart();
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
    }
    /// <summary>
@@ -270,8 +326,8 @@
    {
        Pause();
        EndlessLevelManager.instance.PauseWave();
        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
    }
    /// <summary>
@@ -311,10 +367,19 @@
    /// <summary>
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateFireLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
    }
    /// <summary>
    /// 在攻击位置上创建一个1级的木塔
    /// </summary>
    private void CreateWaterLv1()
    {
        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1);
    }
    /// <summary>
@@ -335,18 +400,26 @@
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = false;
        guideThirdWaveStep = true;
    }
    /// <summary>
    /// 第三关出兵完毕,暂停出兵
    /// </summary>
    private void CreateThirdWaveDone()
    private void CreateFourthWaveDone()
    {
        EndlessLevelManager.instance.PauseWave();
    }
    /// <summary>
    /// 开始第四关
    /// </summary>
    private void CreateFourthWave()
    {
        CommonDebugHelper.Debug($"开始下一关");
        EndlessLevelManager.instance.NewbieUpdateLevel();
        guideFourthWaveStep = true;
    }
    /// <summary>
@@ -379,7 +452,7 @@
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
    }
    /// <summary>
@@ -433,13 +506,21 @@
    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
    private Text fireSkillLevelText;
    private Image fireSkillBgImg;
    private ParticleSystem skillPS1, skillPS2;
    private GameObject skillPS1, skillPS2, skillPS3;
    /// <summary>
    /// 点击火技能
    /// </summary>
    private void OnClickFireSkillBtn()
    {
        if (GameConfig.InfiniteSkill)
        {
            GuideEnergyUp(200);
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            return;
        }
        //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
@@ -449,6 +530,10 @@
            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
            ++GameConfig.EndlessPortUseSkillTowerCount;
        }
        else
        {
            AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
        }
    }
@@ -463,8 +548,6 @@
    /// </summary>
    private void EnergyUp(int upCount)
    {
        Debug.Log("开始检查");
        GameConfig.EnergyCount += upCount;
        if (GameConfig.EnergyCount > energyMax)
        {
@@ -476,34 +559,44 @@
        {
            if (GameConfig.EnergyCount == energyMax)
            {
                Debug.Log("能量已满");
                //Debug.Log("能量已满");
                if (fireSkillBgImg.color != disColor)
                {
                    fireSkillBgImg.color = disColor;
                }
                skillPS1.Play();
                skillPS2.Play();
                if (!skillPS1.activeSelf) skillPS1.SetActive(true);
                if (!skillPS2.activeSelf) skillPS2.SetActive(true);
                if (skillPS3.activeSelf) skillPS3.SetActive(false);
                //skillPS1.Play();
                //skillPS2.Play();
            }
            else
            {
                Debug.Log("能量达到一次使用");
                //Debug.Log("能量达到一次使用");
                if (fireSkillBgImg.color != normalColor)
                {
                    fireSkillBgImg.color = normalColor;
                }
                if (skillPS1.isPlaying) skillPS1.Stop();
                if (!skillPS2.isPlaying) skillPS2.Play();
                if (skillPS1.activeSelf) skillPS1.SetActive(false);
                if (!skillPS2.activeSelf) skillPS2.SetActive(true);
                if (!skillPS3.activeSelf) skillPS3.SetActive(true);
                //if (skillPS1.isPlaying) skillPS1.Stop();
                //if (!skillPS2.isPlaying) skillPS2.Play();
            }
        }
        else
        {
            //Debug.Log("能量不够");
            if (fireSkillBgImg.color != normalColor)
            {
                fireSkillBgImg.color = normalColor;
            }
            if (skillPS1.isPlaying) skillPS1.Stop();
            if (skillPS2.isPlaying) skillPS2.Stop();
            if (skillPS1.activeSelf) skillPS1.SetActive(false);
            if (skillPS2.activeSelf) skillPS2.SetActive(false);
            if (skillPS3.activeSelf) skillPS3.SetActive(false);
            // if (skillPS1.isPlaying) skillPS1.Stop();
            // if (skillPS2.isPlaying) skillPS2.Stop();
        }
    }
@@ -534,7 +627,7 @@
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
            fireSkillLevelText.text = GameConfig.SkillLevel + "级";
        }
    }
@@ -555,6 +648,8 @@
    public bool IsGameRunning { get { return !isPause; } }
    private bool isUpgradeTowerLevel;
    // Update is called once per frame
    void Update()
    {
@@ -573,6 +668,13 @@
        if (bGameStart)
        {
            startTime += Time.deltaTime;
            // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME)
            // {
            //     EndlessRandomTower.instance.UpdateDescDisplay();
            //     isUpgradeTowerLevel = true;
            // }
            timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
        }