wangguan
2020-12-08 3d13f2e8a23602aedb8adf5d2d02e377a330a61b
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -232,30 +232,35 @@
            towerTargetter.alignment = affectorAlignment;
            towerTargetter.acquiredTarget += OnAcquiredTarget;
            // towerTargetter.lostTarget += OnLostTarget;
            GetAudioEnum();
            myTower = transform.parent.GetComponent<TowerLevel>();
            GetAudioEnum();
        }
        private AudioEnum audioEnum;//当前音乐的种类
        void GetAudioEnum()
        {
            if (transform.parent.name.StartsWith("GrowUpTower"))
            //小怪身上也有这个脚本,塔的名字做了更改,所以判断条件需要变成transform.parent.parent
            if (transform.parent.parent != null)
            {
                //火元素
                audioEnum = AudioEnum.FireTAttack;
                if (transform.parent.parent.name.StartsWith("GrowUpTower"))
                {
                    //火元素
                    audioEnum = AudioEnum.FireTAttack;
                }
                else if (transform.parent.parent.name.StartsWith("BlinkTower"))
                {
                    //木元素
                    audioEnum = AudioEnum.WoodTAttack;
                }
                else if (transform.parent.parent.name.StartsWith("CopyCatTower"))
                {
                    //水元素
                    audioEnum = AudioEnum.WaterTAttack;
                }
            }
            else if (transform.parent.name.StartsWith("BlinkTower"))
            {
                //木元素
                audioEnum = AudioEnum.WoodTAttack;
            }
            else if (transform.parent.name.StartsWith("CopyCatTower"))
            {
                //水元素
                audioEnum = AudioEnum.WaterTAttack;
            }
        }
        void OnDestroy()
@@ -451,22 +456,6 @@
            if (towerPtr && towerPtr.FreezeBreathCtrl)
            {
                Damager damager = projectile.gameObject.GetComponent<Damager>();
                float finalDamage = damager.damage;
                List<EndlessBuffConfig> list = EndlessBuffManager.instance.GetBuffListByEffectType(EndlessBuffEffectType.AttackAdd, towerPtr.ElfId);
                float ratio = 0;
                float add = 0;
                if (list.Count > 0)
                {
                    for (int i = 0; i < list.Count; ++i)
                    {
                        ratio += list[i].Config.buff_effect[1];
                        add += list[i].Config.buff_effect[2];
                    }
                }
                finalDamage += (ratio / 100f) * finalDamage + add;
                if (inFreezeBreath <= 0)
                {
@@ -483,7 +472,7 @@
                        towerPtr.PlayFreezeBreathEffect(true);
                        towerPtr.FreezeBreathCtrl.ReleaseCount = 1;
                        towerPtr.FreezeBreathCtrl.PlayFreezeEffect(waveLineID);
                        towerPtr.FreezeBreathCtrl.ReleaseFreeze(waveLineID, finalDamage, damager.alignmentProvider);
                        towerPtr.FreezeBreathCtrl.ReleaseFreeze(waveLineID, towerPtr, damager.alignmentProvider);
                    }
                }
                else
@@ -496,7 +485,7 @@
                    if (interval == time * (towerPtr.FreezeBreathCtrl.DamageCount - towerPtr.FreezeBreathCtrl.ReleaseCount - 1) + offset && towerPtr.FreezeBreathCtrl.ReleaseCount < towerPtr.FreezeBreathCtrl.DamageCount)
                    {
                        ++towerPtr.FreezeBreathCtrl.ReleaseCount;
                        towerPtr.FreezeBreathCtrl.ReleaseFreeze(waveLineID, finalDamage, damager.alignmentProvider);
                        towerPtr.FreezeBreathCtrl.ReleaseFreeze(waveLineID, towerPtr, damager.alignmentProvider);
                    }
                    if (inFreezeBreath <= 0)