| | |
| | | agentTweenSeq.Join(tsTiele.DOFade(1, 0.3f)); |
| | | |
| | | Image Image1 = transform.Find("Image1").GetComponent<Image>(); |
| | | agentTweenSeq.Append(Image1.transform.DOScale(Vector3.one, 0.2f));//变化图片大小 |
| | | agentTweenSeq.Join(Image1.DOFade(1, 0.2f)); |
| | | float imageTime = 0.3f; |
| | | agentTweenSeq.Append(Image1.transform.DOScale(Vector3.one, imageTime).SetEase(Ease.InOutBack));//变化图片大小 |
| | | agentTweenSeq.Join(Image1.DOFade(1, imageTime)); |
| | | agentTweenSeq.Join(waveText.DOText(_waveInfo, 0.2f)); |
| | | |
| | | Image Image2 = transform.Find("Image2").GetComponent<Image>(); |
| | | agentTweenSeq.Append(Image2.transform.DOScale(Vector3.one, 0.2f));//变化图片大小 |
| | | agentTweenSeq.Join(Image2.DOFade(1, 0.2f)); |
| | | agentTweenSeq.Append(Image2.transform.DOScale(Vector3.one, imageTime).SetEase(Ease.InOutBack));//变化图片大小 |
| | | agentTweenSeq.Join(Image2.DOFade(1, imageTime)); |
| | | |
| | | Image Image3 = transform.Find("Image3").GetComponent<Image>(); |
| | | agentTweenSeq.Append(Image3.transform.DOScale(Vector3.one, 0.2f));//变化图片大小 |
| | | agentTweenSeq.Join(Image3.DOFade(1, 0.2f)); |
| | | agentTweenSeq.Append(Image3.transform.DOScale(Vector3.one, imageTime).SetEase(Ease.InOutBack));//变化图片大小 |
| | | agentTweenSeq.Join(Image3.DOFade(1, imageTime)); |
| | | agentTweenSeq.Join(DOTween.To(delegate (float value) |
| | | { |
| | | var temp = Math.Floor(value); |
| | |
| | | scrollerCanvasGroup.alpha = 1; |
| | | Debug.Log("开始展示排行榜"); |
| | | } |
| | | itemCanvasGroup.alpha = 1; |
| | | float duration = 0.1f; |
| | | for (int i = 0; i < playPSItem.Count; i++) |
| | | { |
| | | playPSItem[i].PlayDoTween(duration); |
| | | yield return new WaitForSeconds(duration); |
| | | } |
| | | |
| | | if (playPSItem.Count > 0) |
| | | { |
| | | itemCanvasGroup.alpha = 1; |
| | | float duration = 0.1f; |
| | | for (int i = 0; i < playPSItem.Count; i++) |
| | | { |
| | | playPSItem[i].PlayDoTween(duration); |
| | | yield return new WaitForSeconds(duration); |
| | | } |
| | | image_HScore.SetActive(true); |
| | | goonFade = true; |
| | | ShowGoOnText(); |
| | |
| | | bool goonFade; |
| | | private void ShowGoOnText() |
| | | { |
| | | goonText.DOFade(goonFade ? 0 : 1, 0.5f).OnComplete(ShowGoOnText); |
| | | goonText.DOFade(goonFade ? 0 : 1, 0.8f).SetEase(Ease.InOutQuad).OnComplete(ShowGoOnText); |
| | | goonText.transform.DOScale(goonFade ? 0.9f : 1.1f, 0.8f); |
| | | goonFade = !goonFade; |
| | | } |
| | | |