Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -27,6 +27,8 @@ void Start() { EventCenter.Ins.RemoveAllListener(); isLogining = false; repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); @@ -138,7 +140,8 @@ { int displayProgress = 0; int toProgress = 0; AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D"); // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName); op.allowSceneActivation = false; while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9 {