Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -629,6 +629,8 @@ m_arrTGO = new EndlessTowerGridOpen[dimensions.x, dimensions.y]; GameObject container = GameObject.Find("BuyButtonContainer"); TowerPlacementGridEndless.GRID_OPENCASH = 100; //Debug.Log("修改了数值:" + TowerPlacementGridEndless.GRID_OPENCASH); //float[] xup = { -0.6f, -0.3f, 0, 0.3f, 0.6f }; for (int x = 0; x < dimensions.x; ++x) {