Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -43,6 +43,7 @@ { case SpawnAgentType.Normal: HandleNormal(enemy); (enemy as Agent).PlayGetHitParticle(attributeId); break; case SpawnAgentType.BubbleBomb: HandleBubbleBomb(enemy); @@ -186,8 +187,8 @@ enemy.SetTargetableMatColor(Color.blue); break; case 3: // 中毒 enemy.poisonAgent(damage, attid); enemy.SetTargetableMatColor(Color.green); // enemy.poisonAgent(damage, attid); // enemy.SetTargetableMatColor(Color.green); break; case 5: // 破甲 enemy.bShieldBreak = true;