wangguan
2020-11-17 3da3d10bfdd30a1ad7f8c48ab9fd7e7745e3d053
Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -21,19 +21,21 @@
    [SerializeField]
    private Sprite rank_icon_0, rank_icon_1, rank_icon_2;
    public string endlessGameScene = "Endless";
    public string endlessGameScene = "Endless2D";
    public string loadingScene = "LoadingScene";
    Button closeBtn;
    // Start is called before the first frame update
    void Start()
    {
        transform.Find("BackGround").GetComponent<Button>().onClick.AddListener(() =>
        closeBtn = transform.Find("BackGround").GetComponent<Button>();
        closeBtn.onClick.AddListener(() =>
        {
            gameObject.SetActive(false);
            GameConfig.NextSceneName = endlessGameScene;
            SceneManager.LoadScene(loadingScene);
        });
        closeBtn.interactable = false;
    }
    Text waveText;
    GameObject image_HScore;
@@ -98,7 +100,7 @@
        {
            var temp = Math.Floor(value);
            scoreText.text = temp + "";
        }, 0, myScore, 3.0f));
        }, 0, myScore, 1.0f));
        agentTweenSeq.AppendCallback(TextDoTweenFinish);
        agentTweenSeq.Append(waveText.DOText(waveInfo, 0.2f));
@@ -153,6 +155,8 @@
        {
            playEffectAC();
        }
        closeBtn.interactable = true;
    }
    /// <summary>