Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -60,7 +60,7 @@
            LazyLoad();
            BallisticAttack ballisticAttack = damager.GetComponent<BallisticAttack>();
            ballisticAttack.DealDamage((Targetable)damageableBehaviour, ballisticAttack.attributeId);
            ballisticAttack.DealDamage((Targetable)damageableBehaviour, ballisticAttack.attributeId, damager.IsEnhancedBullet);
            damager.HasDamaged(c.transform.position, damageableBehaviour.configuration.alignmentProvider);
        }