Assets/Scripts/TowerDefense/Agents/BubbleBombAgent.cs
@@ -1,5 +1,4 @@ using DG.Tweening; using Core.Utilities; using UnityEngine; /** @@ -11,11 +10,6 @@ { public class BubbleBombAgent : Agent { /// <summary> /// 外部赋值,唯一标识一个泡泡炸弹代理 /// </summary> public int Id { get; set; } /// <summary> /// 正常的特效 /// </summary> @@ -104,7 +98,7 @@ protected override void LateUpdate() { } public override void Initialize() @@ -118,5 +112,10 @@ agentTweenSeq.Append(agScale); agentTweenSeq.AppendCallback(beDamageStart); } public override void PlayDeath() { Debug.LogError("---- BubbleBombAgent PlayDeath 正常逻辑不应该打印出这句话 ----"); } } }